Most important? Write like you. Who can do that better? Find your way of expressing your way.
It's hard at first. New writers often want to write like the writers they love. They mimic them in various ways. That's OK. Writers will get past trying to be the writers they admire if they keep writing. You can't be those writers. Only they can so...
How?
Write what you love. Write what you love to read and watch. But also write from your passions, things that you care about, people, your life. You are unique and you will write in a way that is like no one else.
Put your quirks into your writing. The details of you will help shape the details in your writing.
Keep experimenting, evolving, trying new things that are just beyond your abilities. Being you doesn't mean you write one way. It means you write with all the complexity that is you. And you grow and change as a writer. Embrace that.
Tell the stories that you have to tell, that call to you at a particular moment in time. They're the ones you have to find a way to get on the page or screen or whatever. They're the ones that are most likely to teach you how to write them and others like them.
Writing is a journey. It's a life-long journey and the journey is what's most important. You may never find the perfect you or the perfect story but the search--frustrating, rewarding, infuriating, troubling, engaging--is one of the things that puts life in life.
Friday, March 4, 2016
Sunday, February 7, 2016
Take What Your Stories Give You
Big Believer in Boom Factor
I've written about the martial art of writing. I've done martial arts and I noticed that writing is like it in this way: you have to do a lot of things at once without thinking when you write. You can do this because you've studied each skill separately and because you've practiced a lot. I still think this is true. But I was thinking as I walked Merlin the dog
(which is where I do some of my best thinking, such as it is, which is why one of my best pieces of advice for becoming a writer is that you get a dog and that you walk your dog) that even though I now pre-write more than I used to and plan --as I'm working along but still--a lot more than I used to, I STILL DISCOVER new connections and twists and turns in plot and character and new setting ideas as I go along. I think this is because it's the mix, the way the various elements of writing interact (language, characters, story, setting, conflict) and the way this creates new insights and new--the technical term is BOOMS--BOOMS in the manuscript. You have to allow this to happen, throw out all your plans and plotting and whatever when it does. Because these booms--or sometimes just tiny and subtle shifts--help you to take your story to places you couldn't have imagined until you do-
To me, this is why formulas do not solve all writing problems as their proponents sometimes claim. It's a big reason why fiction writing can't be reduced to Step 1, Step 2...there's this constant interaction and it creates NEW. The writer has to react to NEW. If she/he does it well, finds the right moves, the manuscript improves. If not--
Learning skills, practicing skills will help you make those right moves but you have to be open to taking what your story gives you, too.
Sunday, November 1, 2015
How do you finish a first draft? Low Expectations
The trick to writing and
finishing a first draft of a novel is simple. Ready? Low expectations. I’m not saying you
should adopt this as a philosophy for life, but for a first draft of a novel, absolutely.
A first draft is a pale version of what you will eventually revise your novel
into. If you accept that, you can allow yourself, give yourself permission, to write it, to progress onward through the
fog. Yes, the draft will be very much less than you want. Yes it will be so
much less than the best you can do. Yes, yes.
But constantly stopping to revise, being disappointed by the awkward language
or the less than compelling narrative or the development of character, can wear
you down and cause you to give up. And
that means never finishing. LOOK, of course, sometimes you should give up. Sometimes
the draft just isn’t working. But many times writers quit simply because they get
discouraged by how much less their first draft is than the vague but compelling
first vision they had for their story. Don’t let that stop you.
DEVELOP LOW EXPECTATIONS.
One way I think about this is my first draft is like a
movie that is out of focus, and with a soundtrack that’s a little off--bits of
dialogue going in and out, the wrong songs…you get the idea. My first draft might have nice moments here
and there but overall it’s an embarrassment.
My next drafts are my attempts to bring the story into focus. I do this
in a number of ways. I make my description more concrete, more sensory. I
tighten info dumps. I give dialogue subtext. I work on the precision and flow
of my language. I go through the plot for weak moments. I deepen characters. I
try to make motivations clearer and on and on…there are so many things I do.
And I get to do this because that’s what REVISION is. And for me writing is
revising. I get something on the page and then I work with it and work with it
and it gets closer to that vision that
inspired me to want to write the story in the first place.
But to get to that I have to endure the first draft,
parts of which, by the way, are very fun because I discover all kinds of
things. That said, it’s never easy—low expectations.
Friday, October 2, 2015
Characters Who Surprise
There are so many things to talk about when you get to thinking about character. We want characters who surprise us--in a good way. By that I mean not in a WTF way--that character would never act like that. Or, I don't understand at all why that character would do what he did or think what he thought. One of the surest ways to lose a reader is to have them feel a character is inauthentic, that he is doing things because the author needs him/her to do them. But a real surprise that fits with the character, those can really involve a reader.
One way to do this is to have the character play against a certain Trope. See this clip from Firefly for a great example of this. The hero acts in a very different way than most heroes and it both reveals characters and entertains...
https://www.youtube.com/watch?v=NPRlHwwVIug
Another way to do this is to make a character act against some controlling belief they have in themselves. Like they think they're evil and they have done lots of evil things because of this. But some shift in the plot causes them to see the event or time that makes them believe themselves evil in a different light. This causes them to do something that is surprising and different and that also makes their character grow. Anytime a character's actions can advance both character and plot, that's a good thing.
Another way to make a character different (and so surprising) is just to put a character in a situation that would usually be taken by a different kind of character. Make a Buffy a vampire slayer instead of the heroic warrior or make a detective have some personality trait that seems like it would make it hard for them to do the job but, in fact, also helps them to do it. For example, MONK. Not your usual tough-guy detective and interesting because of that.
In screenwriting there is this idea that audiences love the familiar and strange in plot. They want to recognize the type of story they're being told but they want to have twists to it that make them feel they're watching something that is also completely new. I think this is something to shoot for with characters. And one aspect of that is creating surprises.
One way to do this is to have the character play against a certain Trope. See this clip from Firefly for a great example of this. The hero acts in a very different way than most heroes and it both reveals characters and entertains...
https://www.youtube.com/watch?v=NPRlHwwVIug
Another way to do this is to make a character act against some controlling belief they have in themselves. Like they think they're evil and they have done lots of evil things because of this. But some shift in the plot causes them to see the event or time that makes them believe themselves evil in a different light. This causes them to do something that is surprising and different and that also makes their character grow. Anytime a character's actions can advance both character and plot, that's a good thing.
Another way to make a character different (and so surprising) is just to put a character in a situation that would usually be taken by a different kind of character. Make a Buffy a vampire slayer instead of the heroic warrior or make a detective have some personality trait that seems like it would make it hard for them to do the job but, in fact, also helps them to do it. For example, MONK. Not your usual tough-guy detective and interesting because of that.
In screenwriting there is this idea that audiences love the familiar and strange in plot. They want to recognize the type of story they're being told but they want to have twists to it that make them feel they're watching something that is also completely new. I think this is something to shoot for with characters. And one aspect of that is creating surprises.
Monday, September 7, 2015
Story ideas are everywhere
When people learn I'm a writer (at a party or some social event--not a writing function), they often tell me they have an "idea" for a story. It is a great idea they tell me. An idea so original that they are certain it will make them a million dollars. They simply don't have time to write it. Maybe I would like to write it and we'll split the profit 50/50?
HA!!!!
Their idea--if they manage to tell me over my protests that I couldn't possibly rob them of half their million dollars simply for writing a few hundred pages --is usually very bad. It frequently isn't even an idea, just a vague notion or a family anecdote.
But even good ideas are fairly common.
An idea for a story, to me, involves a character in some kind of situation. In my writing class last week, after some examples, I broke my class up into four groups and gave them each ten minutes to come up with ten story ideas. All four groups did and two of them came up with more than ten. In ten minutes, the class had 45 story ideas. Granted, not all of them were stellar, but many of them were pretty darn good. This just illustrates how ideas are everywhere. The hard part is not coming up with ideas but developing them into a full story. If you find the right idea--one you can be passionate about as a writer, one that engages and interests you--that is a great start to writing a story.
Or so I think today.
HA!!!!
Their idea--if they manage to tell me over my protests that I couldn't possibly rob them of half their million dollars simply for writing a few hundred pages --is usually very bad. It frequently isn't even an idea, just a vague notion or a family anecdote.
But even good ideas are fairly common.
An idea for a story, to me, involves a character in some kind of situation. In my writing class last week, after some examples, I broke my class up into four groups and gave them each ten minutes to come up with ten story ideas. All four groups did and two of them came up with more than ten. In ten minutes, the class had 45 story ideas. Granted, not all of them were stellar, but many of them were pretty darn good. This just illustrates how ideas are everywhere. The hard part is not coming up with ideas but developing them into a full story. If you find the right idea--one you can be passionate about as a writer, one that engages and interests you--that is a great start to writing a story.
Or so I think today.
Friday, July 10, 2015
give yourself time--- between drafts and revision
If you're like me you have a love/hate relationship with your work. You get really excited about a sentence you write or a cool idea or a cool new character. You feel good about it all. Then you feel really bad. Then good again. It's great. It's terrible. But as you work through drafts, you feel better. The story seems to come together. Many aspects of the work that were out of focus are more in focus. You improve your sentences. Your characters are more in the scenes, more real, more developed. They have depth--yes they do. It all seems to be going somewhere. Hallelujah.
And then there comes the moment when you think you are finished. You have done everything you can. You're done.
Probably not.
Do not be fooled.
If you're like me, you're seeing a manuscript that has been greatly improved by many drafts. You're seeing something that is so, so much better than that first draft. You're thinking about the cool things in the manuscript and accepting the weakness as not all that weak. You want to believe they're small and of little consequence, like a few tiny chips in armor. Nothing to worry about. And the cool things. Come on, so cool--it's good--a good story.
This is the point where you need at least a month to get far enough away from the manuscript that you can see that though the cool things might still be cool, those weaknesses of the manuscript are real and need to be worked on. And you will also see that there are other problems you couldn't see before. Sure, it's a little disappointing that after many drafts there are still a lot of areas that need work. But doing this final revision, working on these weaknesses, can be the difference between a pretty good manuscript and a very good one.
Give yourself time and distance from your work AFTER you think it's ready to go. Doing this has really helped me.
And then there comes the moment when you think you are finished. You have done everything you can. You're done.
Probably not.
Do not be fooled.
If you're like me, you're seeing a manuscript that has been greatly improved by many drafts. You're seeing something that is so, so much better than that first draft. You're thinking about the cool things in the manuscript and accepting the weakness as not all that weak. You want to believe they're small and of little consequence, like a few tiny chips in armor. Nothing to worry about. And the cool things. Come on, so cool--it's good--a good story.
This is the point where you need at least a month to get far enough away from the manuscript that you can see that though the cool things might still be cool, those weaknesses of the manuscript are real and need to be worked on. And you will also see that there are other problems you couldn't see before. Sure, it's a little disappointing that after many drafts there are still a lot of areas that need work. But doing this final revision, working on these weaknesses, can be the difference between a pretty good manuscript and a very good one.
Give yourself time and distance from your work AFTER you think it's ready to go. Doing this has really helped me.
Wednesday, June 3, 2015
"And know the place for the first time"
from T.S. Eliot “Little Gidding”
"We shall not cease from exploration
And the end of all our exploring
Will be to arrive where we started
And know the place for the first time"
I was thinking about the Hero's Journey and the way that some writers use it as a method of story structure and I saw this quote and I thought--yeah, that's it. The stages and the specifics of the "journey" structure can be somewhat helpful if not followed too closely, but this right here is what I'm trying to get at with my quest story.
"We shall not cease from exploration
And the end of all our exploring
Will be to arrive where we started
And know the place for the first time"
I was thinking about the Hero's Journey and the way that some writers use it as a method of story structure and I saw this quote and I thought--yeah, that's it. The stages and the specifics of the "journey" structure can be somewhat helpful if not followed too closely, but this right here is what I'm trying to get at with my quest story.
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